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Apple’s Buy canadian VR worth $30 million

Apple’s newest acquisition might be critical for the iPhone’s AR future




It’s no secret that Apple is betting big on augmented reality (AR), which it favors over virtual reality (VR). In June, Apple made it all official by announcing that iOS 11 will be the first iPhone and iPad software to come with developer-friendly tools to develop AR games, and AR experiences are already available on devices running iOS 11.
But Apple isn’t working just on AR software, as rumors say an Apple AR headset is already in the works and may hit the market by 2020. Apple will not confirm any rumors about future products, but the company recently acquired Canadian AR/VR startup Vrvana for $30 million. Vravana created a headset that combines AR and VR, offering users a different experience than what’s available from competing devices.


Vrvana’s camera-based AR approach differs from competitors like Microsoft, which is utilizing transparent, projection-based displays for its HoloLens headset. The Totem holds a number of advantages over these systems, most notably in that it is able to overlay fully opaque, true-color animations on top of the real world rather than the ghost-like projections of other headsets which critically cannot display the color black. This allows the headset to do what it calls “seamless blend” transitions between VR and AR environments.A key disadvantage in these types of systems, aside from bulky aesthetics, is that there is often noticeable lag between the cameras capturing the outside world and how quickly it is displayed in-headset. Vrvana CEO Bertrand Nepveu detailed this problem in a talk this summer where he shared that the startup had working prototypes that brought this latency down to 3 milliseconds.


Up to now, Apple has been fairly critical of the state of VR and AR hardware in the market today, and it has downplayed its own hand in the game.

“Today I can tell you the technology itself doesn’t exist to do that in a quality way. The display technology required, as well as putting enough stuff around your face – there’s huge challenges with that,” Cook told The Independent in answer to a question about whether it was building a headset. “The field of view, the quality of the display itself, it’s not there yet…We don’t give a rat’s about being first, we want to be the best, and give people a great experience. But now anything you would see on the market any time soon would not be something any of us would be satisfied with. Nor do I think the vast majority of people would be satisfied.”


That’s not to say that Apple has not been enthusiastic about the augmented reality space. But to date, this interest has largely manifested itself through software — specifically the company’s iOS-based ARKit SDK — and the increasingly sophisticated camera arrays on the iPhone rather than through a dedicated device, although there have been plenty of Apple patents that also potentially point to one.
Apple also has made other acquisitions that underscore its interest in developing the technology that powers the hardware. In June, Apple acquired SMI, an eye-tracking firm that was working on solutions for VR and AR headsets. Other AR and VR-related acquisitions have included Flyby MediametaioEmotient, and Faceshift.

thanks for reading 
tell your opinion about apple's  VR set , what do you think about it ????
Devesh ojha

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